![]() I wanted to make a simple first Model and i exported it from Sculptris and imported the wavefront (.obj) file into Blender and it came out like this: As you can see, I added two models. Whenever I try to import an obj into sculptris i. fbx's and if you use harag's very fancy addon for blender and follow his guide/documentaion you will get your other files needed all at the same time for that model. just a heads up im relatively new to Blender and in this case Sculptris. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. you can do it all in blender, you could use maya, you could use other programs possibly if they support exporting all the info into these required file extensions.īlender makes these. so you will need to have a program that will do this. these 3 things need to be there, its what mwmbuilder requires to combine and make your. ![]() ![]() xml for textures, materials and scale of the model. Now space engineers comes with a tool called mwmbuilder, you can use mwmbuilder to make the. Space engineers uses files with the extension. If other map types are lost on export you have to set-up. havent used sculptris so i cant begin to guess what exactly youre tyring to do that ends up with just a bunch of blocks, however. As of Blender 2.71, both diffuse and normal maps of your material will be exported to the FBX file. thats not how you get models into the game. If youre importing that obj, what exactly are you doing, are you using setoolbox to import it like a ship? cause then it would be a bunch of blocks. ![]()
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